Wednesday, 3 May 2017

Middlehammer Legacy Strikeforce - Project Completed!



Well, it is safe to say this project has more than met my hopes! It's been every bit as much fun as I thought it would be, I've been drawn back into the undeniable charm of Rogue Trader, and I've made some new friends along the way which is by far the best bit!

A huge thank you to everyone who took part, and those who supported us from the sidelines. This was always a hobby project not a painting competition and the background and character of the submissions was what was most important - and boy have these guys got some character! That said there are some pretty decent paint jobs in there too, and great to see so many conversions and kit bashes. Thanks again to everyone for getting into the spirit of the thing 😃

Here is the completed set of minis together, hanging out waiting for the transport off world:

The completed Middlehammer Legacy Strikeforce crew
Congratulations to George who won the prize draw, somewhat aptly as the group seemed to elect his characterful conversion of a Catachan Lt. (a Middlehammer classic imho) the defacto Boss Man of the Strikeforce - although just between you and me, I think the Ork with the power claw, yeah the shifty looking one... No! the other shifty one, yeah, well he might have his eye on the top job of this outfit if the Boss isn't careful!

Thanks again to Axiom for his advice and encouragement when I was kicking this thing off - looks like there is enough interest to do it again next year! 

If you are just tuning in and have missed all the fun, you can catch up on the background to the project here, and look forward to joining in next time!

Meanwhile here are the back stories for the nine members of the infamous Middlehammer Mercenary Strikeforce (with apologies to the original creators for any slight creative license taken for consistency across the group):


Mikael Igge Holmberg's Ork Brothers: Grog and Drog

Grog, Drog and Biter had gotten around the immigration laws on the space station by simply not bothering with them. They just sneaked out of the cargo ship as easily as they snaked aboard it. (I.e. by clobbering two guards and walking away). Now they were free to roam the Space station Aldenaar, the hub of commerce and adventure, time to get some contacts and find a new gig. The brothers had a long extensive career as bodyguards (not so successful) and robbers, quite successful (especially by robbing trustful people who hired them as bodyguards). 

But they wanted a real challenge, some big monster or hoard to get, perhaps a Space Hulk to plunder for tech and materials, so they could return to their small planet Scarus, a haven for ork meks, and have something to show for it. Grog was the better mek, and responsible for modifying the small ancient squat-tech power source to give power to Drogs bionic arm and adjusting it to be small enough to carry around. Thanks to the ancient tech Grogs arm was far superior to the other powerclaws out there. Sadly the same could not be said for Drogs “powersword”, sure it looked good, but the most power he had gotten from it had made them able to fry eggs now and then. Still it glowed with a spooky blue shine and sometimes that was enough to scare off the lesser ruffians that still roamed the seedier parts of the stations they usually frequented. Still, apart from the blue shine, the sword got hot, but did not hurt much more because of it. Unless they were on an ice planet, he rarely had any proper use from it. Still, they were alive and armed, had some credits in their pockets and some raw meat so Biter did not bite them. Life could be worse.

Ahh, there it was, Persephone, the bar where Grog knew he could find someone that could get them in touch with like minded adventurers (not too like minded mind you, it would be better if the brothers were the only ones ready to stab others in the back). No animals allowed?! Sod that, the brothers and Biter walked into the bar and took a booth…. and waited for the rest of the crew to arrive.

Both brothers are Ork minor heroes with a stat line that only differ in two places Grog is smarter, Drog is stronger. Grog also has an extra attack due to Biter helping out.




Drog wears Flak Armour (6*+), has a Powerclaw, and carries a Bolt Pistol




Grog wears Flak Armour (6*+), carries a Bolt Gun and a Sword with a 'Spooky Blue Glow' (counts as a Torch), and is accompanied by his pet Snappersaurus Squig, 'Biter' (+1A)


David Musgrave's Eldar Corsair: Il'yankas - 'Firebrand'

Extract from investigation into the death of Ordo Hereticus Interrogator Evander and the disappearance of the painblade Caleburn.

 
"Subject (designate - 'Firebrand') xenos species eldar; confirmed identification from pict recording [servo skull d11-2 06:12:16 - 06:14:03 320.882.M41] as part of corsair warband Reavers of the Rising Flame; partial match [87%] security vid from remains of independent trade ship 'Blessed Providence' Scarus sector, Segmentum Obsurcus152.903.M41; fleeting image [00:00:06] head cam Adeptus Arbites officer 0013652 Garcia during sacking of Wilhelmsburg 425.955.M41; (rambling discourse from savant Caractacus Mott, associate of Inq Vail Ordo Xenos) summary - subject wearing distinctive, mismatched armour. Identified as partial Tau 'fire warrior' body armour and parts commonly seen on sub-species kroot. Possible links with Faxlignae - Scintilla 260.993.M41; most recent sighting - space hulk 'Foreboding'. Sighted with number of subjects. Confirmed figures as unidentified humans [2], eldar [1], abhuman/mutant [1], orks [2], abhuman [1] - believed to be sub-species [DELETED - security clearance epsilon required].





Il'yankas wears Mesh Armour (5+), carries a Refractor Field (5+ field save), Shuriken Pistol, Powersword, and a Burning Brand (counts as a Torch)



 

David's Beastman: Kalus

"Movement.

At the far end of the service duct heat haze showed up the vague outline of one of the ship's security detail. Dulled where the carapace armour hid the target's body heat, the mutant's sight showed there was still plenty of room for the archaic rifle's poisoned shards to do their work.

Kill.

Motioning with his clawed hand he signalled the first wave of the warband through. A pair of eldar - alike in their grace and swift passage, different in demeanour; two brutish orks, followed by a man, stinking of promethium.

Little had changed. Underhive to the lower levels of a space hulk - mutie gang to mercenary - still following a paymaster and anyone who would tolerate him.

A grin crossed his bestial face - at least there would be plunder and good eating with this lot."



Kalus wears robes and has Toughened Hide (Counts as Mesh Armour 5+), has Vestigal Horns and Infra-vision, carries a Needle Rifle with double combat Blade (counts as two hand weapons, a Knife, and Blind Grenades.


Tim Henge's Ork: 'Enge da Mek

'Enge da Mekboy clearly the ork got the wrong bus and was one of the last of the crew to arrive at the rendezvous. He is a mek from the blood axe clan on a cultural exchange program. He has learned several classic terran dances and rituals such as gangnam style, uptown girl and the quick fit fitters. The group has banned him from "making improvments" to their equipment. He is armed with a knife and pump action bolter (I rolled a combi bolter/shot gun).

He has "std" ork mek stats with a cool and intelligence of 10




'Enge da Mek wears Flak Armour (6*+), and Cool Shades (Counts as Photchromatic Visor) and carries a Pump Action Boltgun (Fires twice per round), and a knife.


Pete Grange's Eldar Outcast: Ostrinus Irbrida

Ostrinus was a fighter pilot for an Eldar outcast group, the Alveare Reavers. The group while employing the normal corsair methods of piracy and smuggling to fund their operations, their main goal was to spread the word of the old ones, the creators, the true gods who will become the saviour of the Eldar. The Captain of the Alveare Reavers, was father and oracle to them all, a wise old figure who had seen more than some farseers, his love for all the crew was boundless, but nothing lasts forever….the Alveare Reavers are no more, Ostrinus will not speak of what happened, he doesn’t speak much at all, since he lost his place among his brothers he joins up with any mercenary crew hiring choosing to loose himself in the battlefield.


Ostrinius wears Mesh Armour (5+), and his Helmet (Communicator, Photochromatic Visor, Breathing Equipment), carries a Shuriken Pistol and a Force Sword. He has Psychic Mastery Lvl 1 and a Psi Level of 10. He has the psychic abilities: Telepathy, Hypnotic Gaze, and Steal Mind.


AVP Shaun's Ex-Squat Trooper/Exiled Noble: Harund Norgyr

Harund Norgyr is the fourth (of twelve) sons of the Lord Kjartan Norgyr, squat warlord and head of the Norgyr league. From an early age Harund was keen to distance himself from his hereditary status and instead enlisted in the military as a basic guild trooper. A natural with a lasgun and possessing his father legendary constitution it would have been easy for Harund to rise through the ranks to a command position. This was not the life Harund sought; he preferred the camaraderie amongst the rank and file brothers, drinking in the guild halls and bleeding on the front lines. 


As the years of service past a lingering discontent grew within Harund and was in turn reflected in the general populace of The Norgyr leagues. Where once the squats were an independent and honourable race of warriors and artisans they increasingly became nothing more than a vassal for the imperium of man. Entire strongholds of the Norgyr guild engineers were dedicated to reproducing once highly guarded STC’s for the imperial army and even battalions of Squat brothers were gifted as auxiliary to the imperial war machine. It was as if the very idea of the Squats was in danger of becoming a footnote in the annals of the imperium of man.


The final straw came when Harund found himself as part of an honour guard escorting his older brother Hakon to meet with imperial dignitaries. Harund like his fellow soldiers wore a full helmet and ceremonial regalia so was unrecognisable to his older brother. 


During the meeting one rather pompous and self-assured imperial asked a fellow officer:
“What are those Things?” pointing in the direction of Hakon and his honour guard.
“Those, those are squats!” replied the other, the disdain obvious in his voice.
The first officer chuckled a forced and humourless laugh.
“Really…I thought they were just short, fat imperial guard”
Harund could feel every member of the honour guard tighten their grips on their axes, each brother waited for the lord Hakon to unleash them upon these arrogant humans…..
But to their shock the order never came, Hakon just joined in the laughter like a whipped hound trying to appease its master. The squat lords of old would have bludgeoned these fools to death with their own recently liberated femurs.


Within two days of their return to the leagues Harund had packed a few personal belongings into a rucksack, armed with his trusty lasgun he left to seek adventure in the stars. The squats were doomed he thought, if that is how the rest of the galaxy sees us then we might as well fall victim to some calamitous downfall.



Harund wears Flak Armour (6*+) and Photo Visor, and carries a Lasgun and an Axe.


My ex-Imperial Guardsman: Hudd Paxton, Human Mercenary

Hudd Paxton grew up in Scottstown, a medium sized mass-agri settlement on Ridley's World. His family worked hard for the local Imperial task masters, and it was a source of pride when the young Hudd was drafted into the IG regiments being conscripted for the campaign to liberate nearby colony world LV426(b) from unknown Xenos infestation.

Poor Hudd has no idea what happened on LV426(b), his mind having been wiped by the Commisariat after the campaigns conclusion, a proces which unfortunately left him a little unhinged. He developed pyromaniac tendancies and a pessimistic outlook which eventually saw him 'accidentally' left behind by his battalion on a remote outpost after an unfortunate incident saw the units entire supply of Malted Recyclahol go up in flames, and the rest of the camp with it. Two days later Hudd looked up, having grown tired of watching the pretty flames, and realised he was on his own...

With his valuable skills as a combat technician Hudd soon hooked up with a band of mercs, his morality about what jobs they took a secondary consideration as long he was allowed to use his favourite industrial flame thrower. Now, if only he could stop himself trying to lick the promethium pilot light again...




Hudd wears Power Armour (3+) and Cool Shades (counts as Photochromatic visor), carries a Flamer, Frag Grenades, Long range Comms unit, and a Combat Technicians kit.


George Shepherd's Human Mercenary Fixer: Captain Shepherd

'Captain' Shepherd had led a varied career by the time he found himself in charge of this rag tag bunch of misfits. And who better to lead them than another misfit? He'd always found the company of other races more pallatable than his fellow humans, no need to put on airs and graces he found, they knew what humans were. Blood thirsty barbarians. Jumping from one orbital space port to another Shepherd has spent time with Eldar pirates, squat asteroid miners (who had kindly fixed hm up with a bionic power fist after a 'temporary breach in health and saftey'had regretably led to the loss of his own, and spent a short time as a middleman for an illegal weapons dealer and a clan of Blood Axe Orks - before that went tits up when the Orks finally ammassed enough ex-imperial hardware to raid the small moon where the dealer had his base and steal his entire stock...



Captain Shepherd wears Carapace Armour (4+), Cool shades (counts as Photochromatic visor), has a bionic Powerfist, and carries a Bolt Gun and a Knife.

The incident on the moon was a few years ago now, and it was after that he started to put the crew together and take odd bits of 'security' work. No questions asked. This last job had paid well enough but had brought some heat. The crew had made their own way to the small Industrial-Shrine world of St. Annes to try and shake off any official pursuit, and were now gathered ready to head to the next job based on the world of Ashford M20 in the far South East of the Quadrant, just off one of the major supply routes between the sector capital and the quadrant border. When the crew found they were being smuggled off world in shipping containers they were less than pleased, but Hudd assured them he'd taken all proper precautions to make sure they'd survive the transit intact. At least mostly intact...

The crew grumble at Hudd about the travelling plans while waiting for 'Enge da mek and Capt. Shepherd to arrive

Thanks again for stopping by, hope you have enjoyed reading all the backstories that we came up with for our crazy kit-bashed Rogue Trader 30th anniversary honouring mercs, and that you are inspired to join us next year!

5 comments:

  1. Lovely work here and congrats to the victor !

    ReplyDelete
    Replies
    1. Thanks! It was great fun. I love all the little in jokes in people's back stories too, such as the jibes about what happended to the Squats, or the idea of a Blood Axe Clan cultural exchange programme :)

      Delete
  2. Excellent project and a really great crew as a result. Well done to everyone who participated!!

    ReplyDelete
    Replies
    1. Cheers! It's such a simple but engaging idea :)

      *tips hat in recognition of the advice*

      Delete
  3. Must have missed this final post when it came out - good fun to do.

    ReplyDelete